AUSTIN, Texas (AP) As millions buy increasingly powerful cell
phones, many companies are racing to develop video games to take
advantage of the newfound portability.
The newest twist is multiplayer: You can face real people in
space battles or fishing tournaments. Until recently, multiplayer
on cell phones game meant at most posting high scores on a leader
board.
It's difficult to compare "Momentum" to the cinematic
landscapes and sweeping orchestral scores common in many popular
video games, but that would be missing the point. Unlike most games for cellular phones in the United States, "Momentum" lets Allen Eichler challenge up to five people from just about anywhere in the country to collect coins scattered throughout a maze.
Eichler, the creator of "Momentum," said true multiplayer
games are a challenge. There are technical hurdles with pumping game information
through slow cell phone networks and with tuning computer servers
to handle mobile multiplayer games. There's also the question of availability. For now, "Momentum" runs on a limited number of handsets offered through Verizon
Wireless.
During a recent demonstration, Eichler and several colleagues at
Blue Ridge Games Inc. challenged a reporter to a round. In real
time, the players maneuvered their characters penguins and other
critters around a maze to pick up eight coins. The first one to
get all eight coins and exit through an escape hatch wins. "We really wanted to find a place where we felt people were ignoring an opportunity," Eichler said. "For a lot of people, one of the most expensive high tech devices that they carry around with them is going to be with their phone."
But don't hold your breath just yet for a miniaturized version
of three-dimensional online role playing games like "EverQuest."
The market for cell phone games remains a niche in the overall U.S.
video game business, though experts believe it will grow to $1
billion in the United States within a few years.
Market research firm Gartner Inc. said sales of handsets are up
some 35 percent in the second quarter to 156 million, compared with
116 million a year ago, with sales projected to reach 650 million
for the entire year.
Many of the new phones have color screens, extra memory, fast
processors and other enhancements, making them attractive video
game machines. Like custom ring tones and graphics, the games are downloaded
directly to the phone and usually cost a few dollars a month.
Demand for games has risen as owners realize what their phones
can do, said Matthew Bellows, vice president of mobile
entertainment and co-founder of portable game review site
Wgamer.com "The fundamental truth is that these are network computers, and
a common thing that everybody likes to do is play games," Bellows
said in an interview during the recent Austin Game Conference, a
two-day confab of video game designers.
Venture capitalists have invested heavily in the sector in the
past few months, and Bellows said most major video game publishers
now have either a wireless group or a subcontractor to churn out
such games. Electronic Arts, the world's largest video game publisher, is
expanding its lineup of cell phone games for consumers in North and
South America and Europe. And EA is also working on new games for
Nokia Corp.'s N-Gage hybrid phone/game player and the next
generation hand held game devices from Sony Corp. and Nintendo Co.
Cell phones still aren't very good at playing games, however.
The tiny screens and buttons are fine for dialing numbers, not
zapping monsters. That's where companies like Nintendo feel they have an edge. Their upcoming Game Boy DS handheld will sport wireless
functions for instant messaging but it isn't a cell phone.
"We are a gaming company. That's where we're going to keep our
focus," Nintendo spokeswoman Beth Llewelyn said. "Yes, some cell
phones happen to play games, but especially now where the prices
are for certain things, you can buy something that meets the need
and it's dedicated to that function."
Though Nintendo has yet to announce any specific wireless
multiplayer game, the DS will support the capability. Nokia's N-Gage, meanwhile, is a dual-band cell phone but includes free access to "N-Gage Arena," an online community where people can play against each other online, chat and post on message boards and receive game tips and community news.
In the first-person shooter "Ashen," up to four players nearby
can compete against each other using the N-Gage's Bluetooth
wireless feature, though long-distance multiplayer gaming is not
possible.
Bill Erickson, president of the wireless service provider M7
Networks Inc., said the next wave of games will take full advantage
of the untethered network and it goes beyond enabling multiplayer
gaming. Working with game maker Dwango, M7 has developed a "wake up"
feature for the fishing game "Legendary Lunkers." You cast your
line for a fish on your phone, then later the phone rings to let
you know you've caught something.
"You can't do that on a console," Erickson said. "Once you
start adding the network capabilities, it's almost unending."
Check out eWEEK.com's VOIP & Telephony Center at http://voip.eweek.com for the latest news, views and analysis on voice over IP and telephony.
Copyright © 2004 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in eWEEK.